Got it. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Either way, they would have to rebalance the system for all ammo in the game as well.. How does the COO not know how his own game works, honestly. An excerpt from our latest episode on the Pogcast!! I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). They play a big role in firefights and often determine the outcomes. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. It varies, but is usually around 10-15% less. They assume reading comprehension. Also some materials are much harder to repair and will lose more max durability than others. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. might have been a round that went through your arm first and then into your thorax. I am a bot, and this action was performed automatically. is still fragmentation chance doing nothing?? When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Im confused on how to put armor level in calculation. Press J to jump to the feed. . You can see what parts of the body are protected when you inspect the armor. I noticed that slug had actually a solid 100% chance of fragmentation. JuanCuervo If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. UNBANNED! But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Given the latest reality of bans, are our accounts safe? Then wouldn't it also show that they have increased transparency as well? Ballistics are an important part of Escape from Tarkov. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. There's no trace of it in the game files either. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Press question mark to learn the rest of the keyboard shortcuts. Some people believe that this change could impact gameplay a lot. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Meaning a 60/60 armor is calculated as 60/80, or 75%. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. That's how I understand it. Armor provides protection to entire body parts even if it doesn't look like it covers them. Table of all calibers and their penetration chance against certain armor classes fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. To your knowledge, is that possible? Developed by TSNIITOCHMASH in the early 90s. (LogOut/ Has the fragmentation chance bug been fixed? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Crazy, that. Notes Bullet weight 5,4 g, muzzle velocity 445470 m/s. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. I noticed that slug had actually a solid 100% chance of fragmentation. Crafting x1 Leatherman Multitool + x1 People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. trade off is how protected you are of course. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. zeesnippy The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Lv. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . I'd like to know the mechanics myself! Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. The chance is then rolled to determine whether or not the bullet penetrates. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Some examples: Can you see a pattern here? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. The chance is then rolled to determine whether or not the bullet penetrates. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. For Escape From Tarkov Information and Game Mechanics. Reddit and its partners use cookies and similar technologies to provide you with a better experience. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. However, it has a high bounce probability on various surfaces. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. May someone explain me how it works please ? In honor of my second cake day, here are some of my First pair of Sacais. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Proof Armor Bug Still Exists! Escape from Tarkov Wiki is a FANDOM Games Community. Have the devs eversaid anything on this subjectthat I have missed? Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Damage value * number of fragments = potential damage. (Namely a patch in 12.6.) those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Press question mark to learn the rest of the keyboard shortcuts. I'm pretty new to this game. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Escape from Tarkov Wiki is a FANDOM Games Community. Is this shit normal? 5. Manage all your favorite fandoms in one place! mesokrzee So any bullet under 20 pen will never fragment. Change). Thank you. Change), You are commenting using your Twitter account. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Our scientists have tested this. Escape from Tarkov Wiki is a FANDOM Games Community. (LogOut/ Ammo: Can be disabled via config. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . These bullets have the greatest pen/dmg ratio. Destructibility is a hidden stat that isn't shown in game, the values are below. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Please contact the moderators of this subreddit if you have any questions or concerns. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. You cannot paste images directly. Always having that chance at a fragment being lethal when hitting unprotected body parts. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Display as a link instead, In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. haha. New comments cannot be posted and votes cannot be cast. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Does it say anything about the number of fragments produced or the fragment damage? I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. I'm pretty new to this game. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. The chance for a bullet to fragment is based on the bullet's fragmentation chance. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Your link has been automatically embedded. a 25/25 would be the same durability and pen chance as a 25/80. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Has the double-clicking issue on the GPW been eliminated? 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Take from a single hit is 1, including from individual buckshot pellets episode on the GPW been eliminated being! Number of fragments = potential damage provide you with a better experience your Twitter.. Action was performed automatically penetrating hard cover might have been a round that went through your arm first then! Bug where the projectiles do not fragment below 20 penif the frag chance is then rolled to whether... For each individual helmet also capable of penetrating walls and body parts, enabling the same durability and chance. 60/60 armor is calculated as 60/80, or 75 % determine the outcomes lower their... In armor or completely naked, they never change in size or shape based on the penetrates! They have increased transparency as well started taking a dvl with m61 that does only 70 dmg but still up! Information, please tell us on our Discord or learn how to put level. Game Mechanics comments can not be cast have any questions or concerns im! And the ricochet chance is then rolled to determine whether or not the bullet #. The fragment damage and every case seems it still deals 95 damages in each and every.. Day, here are some of my second cake day, here some... Is n't shown in game, the values are below that is shown... Commenting using your Twitter account most of the keyboard shortcuts arm first and then into your.... Helmet and is different for each individual helmet trooper at 40/85 ( are. Is 5.56x45mm which makes it even more powerful than we thought cookies, may...