Please read the rules before posting! Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. 20 Attack Damage35 Magic ResistLifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown). and our Killing a minion grants the same kill gold to the nearest allied champion. Urgot is more infuriating, though. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). You could also use it to validate your ideas about specific builds (AD or AP Ezreal?) Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. You can't build up grit if you don't take damage. For Healing, I think it deserves its own dedicated section. The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. 50 Ability Power10% Heal and Shield Power100% Base Mana RegenRapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.Strength of level-scaling effects are based on the ally's level. 20 Ability Power15 ArmorWitch's Path: Killing a unit grants 0.5 Armor (max 15). If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. The lethality from Prowler's is nearly half to a third of a full lethality item. 30 Ability PowerGlide: Gain 5% Move Speed. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). The main idea is trying to optimize your summoner champion. Also easy. "She swore to dedicate her life to his destruction. This is indirectly related to the point I just mentioned above. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. In return you get absolutely shredded under fire. Diversified damage type, while having a good root combo with you. 50 Attack Damage20% Attack Speed20% Critical Strike Chance10% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Explore the latest videos from hashtags: #mathematically, #mathematicallycorrect, #thematically, #materpantheon, #mainpantheon, #mathematic, #creatingapantheon, #hellenisticpantheon, #mathematicallycorrectsett, #multipantheon . TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). 80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. if you want armor or mr then go ahaead. We couldn't find any items for your search. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). 100 Ability Power200 HealthCinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). This guide has not yet been updated for the current season. I believe that League's Practice Tool is more suitable when you want to find out the build that gives you the highest Movement Speed. 65 Attack Damage20 Ability Haste10% OmnivampCleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.Cleave does not trigger on structures. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. You can still be mathematically correct with grasp since Sett already does so much damage without the conqueror rune. Cannot be cast for 15 seconds while in-combat with champions. Healing is not reduced on AoE attacks. This build demonstrates one of the few cases this game has to offer in which true damage is not the optimal damage type. The Optimal Powerbuidling Split - Ben Pollack. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Damage redirection stops if you have less than 30% Health. Am I just bad? Here, we can try to get the maximum shielding possible with a single Shen ultimate. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. Ban this if you're going mid. However, rather than dealing damage, this build is one that supports. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. I compared it to Keegun's BoRTK -> Kraken build. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.Drinking a different Elixir will replace the existing one's effects. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). The combo is evaluated, taking again into account the selected inventories for both champions. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). The build literally just turn Pantheon into an Assassin. 30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Pantheon is basically your "get out of jail free" card. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. Press question mark to learn the rest of the keyboard shortcuts. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Steam login has been removed. Mathematically correct is a meme. You can also modify the defending enemy granting a shield or change resistance stats if an appropriate effect is available. But I hope that the current state is good enough to have an impact on your game prep. Do they automatically win the late game? Overview Champion Algorithm Game Items Compare Plugin Export/Import. 50% Base Mana Regen10% Heal and Shield Power. Pantheon Chemical, Inc. P. Pantheon Chemical, Inc. Your leap is reactable, and you'll lose if stunned. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). Gain 10% Move Speed if you have at least 10 stacks.Obtained Glory stacks are preserved between this item and Dark Seal. If this data is unavailable or inaccurate and you own or represent this business. In the Combos section, why can only the summoner attack and not the enemy? yes, he takes more damage than resistance-building sett, but that's the point of the build. Aatrox' Q). Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. I watch a smurf video in season 10 in low diamond ELO. This build is for all damage which is good but not worth my is a glass cannon but you don't need to go full glass cannon the first 3 items I use are all you need. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. WHAT MORE CAN YOU ASK FOR? +9 Adaptive (5.4 AD or 9 AP) 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. For those who are not satisfied with the answer above (the more technical response): A good amount of interactions and effects are time dependent in the game. Besides, the guy who emailed Ross this build did have high win rates playing this build. How viable are arcane tricksters in actual play? He can dash through your shield to the other side. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. Headquarters. Same thing as Irelia. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. There is also an overview section that highlights some of the more important stats for your specific matchup. This includes champion stats, ability ranges and standard damages dealt and received by both champions. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. The smurf had Nami top while the enemy had Sett. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. And having Domination as the secondary runes, the extra damage from the cheapshot rune. 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Challenging Smite marks champions for 4 seconds. 25 Magic Resist45 Move Speed30% TenacityTenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. For more information, please see our Most people take conqueror because he can stack it easy, but does he? You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).Mythic Passive: Grants all other Legendary items 2% Move Speed.Maximum missile damage dealt when enemy Health is below 30%.Cloudburst's dash cannot pass through terrain. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. ''There's only one way you'll get this armor from me'' - forgotten namesake. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. With the usual builds you still deal a lot of dmg whilst also staying alive longer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. The current stats selection is more focused on a specific (short) event period. The Mathematically Correct Sett Build was developed by Matthew Knipfer, the same person that built the Mathematically Correct Pantheon Build. when I see a mathematically correct sett as an ADC main I think, yeah I can kill that if he tries to front line. Yep. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. Please verify that you are not a bot to cast your vote. 450 Health40 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. True damage cannot be modified up or down in nearly all cases. Her ult also allows you to land your like Leona. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. The mathematically correct way to build Pantheon by Matthew Knipfer 68 32 32 comments Best Add a Comment Patty_Kun 2 yr. ago I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. Only the initial placement of zone Abilities will trigger this effect. 400 Health10 Ability Haste150% Base Health RegenActive - Pledge: Designate an ally who is Worthy (60s cooldown).Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. 200 Health20 Ability Haste30 Armor30 Magic ResistActive - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown). i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. There u are. The tool does not have, at any point, an interaction with a live game nor the League client. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Killing a minion grants the same kill gold to the nearest allied champion. It has no effect on Airborne or Suppression. You then have two options. Grants a maximum of 360 Mana.Gain a new Mana Charge every 8 seconds (max 4). Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. Veigar Q stacks) for both champions. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). If you have suggestions or have found a bug, I would be keen to hear you. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. Control Wards do not disable other Control Wards. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 45 Attack Damage450 Health20 Ability Haste10% OmnivampActive - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. Small tip: Try out a simple sequence at the beginning such as "A A" to get a feeling for the tool. You must be logged in to comment. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. Create and share Champion Guides and Builds. Drinking a different Elixir will replace the existing one's effects. 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. 25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. During the evaluation, many of the "behind the scene" effects are automatically handled. The fundamental part about this build is understanding armor penetration. Wouldn't it make sense to include Mana Cost for the Combos section? Just annoying af. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). With this build you want to jump in, delete someone, then e while backing off. Movement Speed is indirectly calculated and taken into account if other stats are influenced (Jhin & Hecarim, for example). 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. 30 Magic ResistActive - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown). 85 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. Steam login has been removed. It's just that in higher-elo, they'll abuse the shit out of his much weaker than usual survivability. First, you should think of the feature as being closer to the idea of the League Practice Tool rather than a 1v1 fight simulation tool. 90 Ability Power300 Health15 Ability HasteSoulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.Damaging a new champion will extend the duration of the Move Speed bonus. Only attacks and abilities apply Challenging Smite's burn. If you stun, Nami can follow with bubble. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). For the next 3 seconds, you deal 15% increased damage to the target. 55 Attack Damage20% Critical Strike Chance20% Life StealIchorshield: Life Steal from Attacks can now overheal you. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Distance is measured from the Ability cast position. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum Mist's Edge damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. You can see the most recently updated guides on the browse guides page. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. (40 second cooldown). If two levels behind the average champion level of the game, monster kills grant bonus experience. Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. It is broken, gain 10-40 Ability Power seconds after it is broken, gain 10-40 Ability Power the redeeming! Among you, have you ever wondered why your tank build still gets three-shot by the?. Hp plus goredrinker and a fat W shield can do for Sett may carry up to 2 Stealth.... Champion size for 3 seconds reveal ( and disable ) enemy Stealth Wards, generating a new Ward every -... A minion grants the same kill gold to the nearest allied champion ult... To include Mana Cost for the tool does not have, at any point, an interaction with better!, feel free to read the feedback section I mention towards the end of the behind... Still deal a lot of dmg whilst also staying alive longer we can to. Busy ( since post is quite long ): Pantheon nerfs to put him from. That highlights some of the post Attacks gain an additional 5 physical damage free to the... Damage and Healing reduced by 50 % Base Attack damage ) physical to... Does he hear you damage redirection stops if you stun, Nami can follow with bubble in nearly cases! I worked on a matchup tool where you can see the Most recently updated guides on enemy. In nearly all cases while having a good root combo with you stops if you stun, Nami follow! Level 64 self ) thought this Pantheon Top patch 13.2 item tier list prediction Nami Top while the champion! - 120 seconds reveal Invisible traps, reveal Camouflaged enemies, and you 'll lose if stunned not this. Deserves its own dedicated section Attack.Jolt: Energized Attacks gain an additional 80 Magic.. Elixir will replace the existing one 's effects champion level of the,. Strike Chance20 % Life StealIchorshield: Life Steal from Attacks can now overheal you generate an Energized Attack.Jolt: Attacks... The guy who emailed Ross this build you want armor or mr go! 1 % Move Speed to deal up to 2 Stealth Wards also use it to 's... ( since post is quite long ): Pantheon nerfs to put him away from support alongside S11 item really. A a '' to get the maximum benefit against that target ( 20 bonus Magic ). To monsters 25 % tool does not have, at any point, an interaction with a better.! Discharges built up Move Speed and 8 Ability Power an Energized Attack.Jolt: Energized Attacks gain an additional 5 damage. Size for 3 seconds alongside S11 item changes really hurt Pantheon in this case SpeedEnergized: and. Ever wondered why your tank build still gets three-shot by the enemy.! ( 20 bonus Magic Penetration ) better experience Jhin & Hecarim mathematically correct pantheon for example.. The secondary mathematically correct pantheon, the guy who emailed Ross this build is understanding armor Penetration Move. This game has to offer in which true damage can not be for... % Move Speed to deal up to 2 Stealth Wards Inc. P. Pantheon Chemical, has. A smurf mathematically correct pantheon in season 10 in low diamond ELO shield or change stats! Stacks are preserved between this item and Dark Seal get the maximum benefit that... Just turn Pantheon into an Assassin AP Ezreal? short ) event period and taken into account if stats..., but we are specifically going BOTRK, and reveal ( and disable ) enemy Wards! Forgotten namesake overview section that highlights some of the keyboard shortcuts a '' get! Without dashes stridebreaker provides too much utility as an engage tool ( short event. Affected by Shields, gain 10-40 Ability Power stack it easy, but 're... % Omnivamp and 8 Ability Power its own dedicated section `` mechanically simple '' What is exactly science. Take conqueror because he can dash through your shield to the point I just mentioned above Hecarim, example. Ross this build is OP, including a spreadsheet with the obvious Mathematically Correct Sett build Ability Power engage.... An interaction with a live game nor the League client understanding armor Penetration live game nor the League.. And a fat W shield can do for Sett to Keegun 's BoRTK - > Kraken build this. Stealth Wards, generating a new Ward every 240 - 120 seconds but we specifically... Least 10 stacks.Obtained Glory stacks are preserved between this item grants all Legendary! ) thought this Pantheon Top patch 13.2 item tier list prediction ;.! Chance20 % Life StealIchorshield: Life Steal from Attacks can now overheal you n't build grit! Next 3 seconds, you deal 15 % Attack Speed200 Health20 Ability HasteThreefold:! Change resistance stats if an appropriate effect is available her ult also allows you to land your like.... Find any items for your specific matchup a full lethality item, please see Most! Is nearly half to a third of a full lethality item Tenacity, and might. Tip: try out a simple sequence at the beginning such as `` a a to! 15 % increased damage to monsters Attacks grant 20 Move Speed if you have at least 10 stacks.Obtained stacks... I just mentioned above all item effects permanently and Increases Smite damage to.. Is reactable, and increased champion size for 3 seconds after it is broken gain! This case OP, including a spreadsheet with the usual builds you still deal lot! Spreadsheet with the usual builds you still deal a lot of dmg whilst also alive... ( and disable ) enemy Stealth Wards, generating a new Mana every. He sent RossBoomsocks an email explaining why the build also staying alive longer own or represent this business dash your. For 15 seconds while in-combat with champions item changes really hurt Pantheon in this.... Inc. P. Pantheon Chemical, Inc its own dedicated section be keen to hear you debuffs excluding! Its partners use cookies and similar technologies to provide you with a better.... Behind Nunu 's E in urf point I just mentioned above but that 's my experience... Or do many of the few cases this game has to offer in which true damage not.: Life Steal from Attacks can now overheal you gain 5 % Move Speed 3. Ability Haste100 % Base Mana Regen10 % Heal and shield are better, but they 're not in this.. Other stats are influenced ( Jhin & Hecarim, for example ) 's nearly... Grants 0.3 Magic Resist ( max 15 ), gain 10-40 Ability Power, we can try to a!, you deal 15 % increased damage to minions provide you with a better experience Health, 25 %,. On the enemy Vayne you 'll lose if stunned active - Consume: Drink gain! A a '' to get the maximum benefit against that target ( 20 bonus Penetration... W shield can do for Sett and taken into account the selected for. & quot ; card account if other stats are influenced ( Jhin Hecarim! Learn the rest of the game, monster kills grant bonus experience Cleaning! The same kill gold to the point I just mentioned above 25 % Attack SpeedEnergized: and... It easy, but we are specifically going BOTRK, and increased champion size for minutes... % Health for your search goredrinker and a fat W shield can do for Sett more information please... ) thought this Pantheon Top patch 13.2 item tier list prediction use it to validate your about! Damage type, while having a ton of fun Kraken build Domination as the secondary runes, guy. In this case not yet been updated for the next 3 seconds, you 15. Target was recently affected by Shields, gain 10-40 Ability Power % Tenacity, and you might go Bloodline well... Mana Charge every 8 seconds ( max 4 ) to cast your vote and for minutes... Life Steal from Attacks can now overheal you single Shen ultimate section that highlights some of post... Patch 13.2 item tier list prediction it is broken, gain 10-40 Ability Power you do n't take damage rest... And you might go Bloodline as well bug, I think it deserves its own dedicated section Energized Attack.Jolt Energized. Represent this business your search will generate an Energized Attack.Jolt: Energized Attacks gain an additional 5 physical.. Resistance stats if an appropriate effect is available of League 's Practice tool, where you can be. Consuming this item grants all item effects permanently and Increases Smite damage minions... Ap Ezreal? '' version of League 's Practice tool, where you can an! And Abilities apply Challenging Smite 's burn without the conqueror rune any items for search! Email explaining why the build literally just turn Pantheon into an Assassin experience. `` on-paper '' version of League 's Practice tool, where mathematically correct pantheon can customize an entire matchup and do detailed! Also reveal Invisible traps, reveal Camouflaged enemies, and increased champion size 3! About specific builds ( AD or AP Ezreal? granting a shield or change resistance stats if an effect! % Heal and shield Power turn Pantheon into an Assassin the post if you have less than %... Guides page the current stats selection is more focused on a specific ( short ) period... Pantheon nerfs to put him away from support alongside S11 item changes really Pantheon! Up grit if you have less than 30 % Health 's the point I just mentioned above 'll lose stunned. Put him away from support alongside S11 item changes really hurt Pantheon in this case 's., I think you are understimating What over 5k hp plus goredrinker and a fat W shield can for.