3 p is great to punch above your weight early game because of the ap and the stun but god damn is it heavy, short vindicator with forward grip is the best kind of shotgun you can make with gun nut (approximately 300 damage with no crits per shell). What a waste. Subscribe to the Rock Paper Shotgun Daily newsletter. Names of these feats have different color in the feat description panel and their icons have similar color elements. videogame_asset My games. Even with a low intelligence score, you will eventually be able to craft almost any item, but there are many noteworthy Feats that can be useful to you that have Intelligence requirements. HELP!!! This means Agility is one of your two "Defensive" attributes, the other one being Constitution. It's most powerful single feat except maybe Concentrated Fire. Advice for ElectroSpartan Spear Build. psionic mania, then premeditation, then Neural Overclocking. The hardest it gets is actually solving the quests, since there is no waypoints, but the game does a good job having mutiple ways to finish quests, it is quite satisfying to discover how to. Since we are running a virtual machine in the same network, we can . Have them do something. I'm not particularly interested in Hit-and-run (7 agility) nor I think I need Three Pointer (7 dex), and the crafting feats I unlock with 7 Intelligence seem bad (Skinner and Gun nut in my case). But all this put together is absolutely maddening. It's so slow. This feat reduces that penalty by a flat amount of 15% (so a 25% penalty would become 10%). The combat shotgun burst damage is insane. Crowbar Feats do not boost Base Abilities, but characters gain a base ability point every fourth level. Next important feat is Leading Shot, it's big on Dominating and not so much on lower dif.lvls. Combat shotguns in my opinion are indeed worse than pump since theyare pretty bad at the start and it requires burst to be used normally, while pump can reach extreme numbers at midgame (i reached around 1,8k damage on carnifex at level 14). So, 2 feats spent for nothing. Whenever your Hit points are at or below 30% of your maximum, you gain 30% additional chance to Critically Hit on your Attacks, and even your Psionic Abilities can benefit from this. This can be very annoying, as even against enemies where you would have a 95% hit chance you'll instead have around 80% or less and occasionally miss. For more details, see Dev Log #54: Specialization and Veteran Level Changes. You'd think, also, that it would be a great excuse to fill the world with flavour text, telling you about the beasties you're fighting, the events that brought the world to this state, and the micro-societies whose members you're repeatedly kicking in the nadgers. Stuffed Bat However difficult, slow, or arbitrary it got, Underrail might have recovered. That's more health with SI than glassers have by the end. 6p is good as a normal ammo since it works great against armored and in armored targets. No wait, I need to get my stuff from my locker to sell to him as he's the only person who buys clothes. If you craft it yourself, you can also give yourself various bonuses to melee combat when wearing it. If it doesn't work out I put one more point in strength and go full auto. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All trademarks are property of their respective owners in the US and other countries. I recommend you to go for either. Sea Serpent Fillet However, most builds will want at least 5 in their Constitution score in order to be able to survive receiving at least a little bit of damage, especially Psionic characters due to their 20% Maximum Hitpoint Penalty. Roleplay as Duke Nukem ("Balls of Steel joke here") as you laugh when enemies use Dirty Kick on you or attempt to Shock you, and instead of losing your whole turn (or several) you only lose a few action points. If your build is primarily a Melee build, and you want to use heavy weapons like Sledgehammers, you will want to make your Strength as high as possible. If that's the case it seems absolutely mandatory that a shotgun build picks up the Leading Shot feat, which ignores 60% of an enemy's evasion. . Each one of these 'oddities' adds a point, and when you have enough points, you reach the next level. Shotguns are quite ammo dependent. Even with all my perks devoted to doing damage and getting into positions to do more damage, there's simply too much random luck involved. There are cooldown timers on everything too - stealth, medkits, even grenades for god's sake - so while your options are arbitrarily limited, two enemies (and the very opening task has you fight several groups of - of fucking course - rats. Adaptive Goggles Es ist mglich, dass diese oder andere Websites nicht korrekt angezeigt werden. This feat directly increases the damage value of your Critical Hits, and gives every attack a chance to "Incapacitate" the target for 1 turn. Is versatility+expose weakness worth it? Metal Gloves Survival Instinct tank with specialization in Health Any suggestions for an Underrail-themed DND campaign? Each Psionic Discipline can be very valuable as a Supporting Tool for your builds as well, but most Psionic Feats do not actually have a Will requirement, instead only requiring you to have invested a certain amount of skill points. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . I'm taken to a private room and kind of blunder aimlessly about the place until I meet the right NPC, then do a few chores because he says so. There is a fast travel option between settlements, but you still need to explore, and still need to get across the settlements. When a fight is going bad, this Feat can allow you to last that extra turn that you might need in order to kill the remaining enemies. There are people who enjoy Underrail, and I honestly envy them. Unlike Sprint, you do need to have a certain amount of innate mobility to use it.ConstitutionConstitution is the "Catch All" defensive attribute. They're basically AR, but with more wider AoE. Metal Helmet gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. So interlooper would be better just to help overcome early game and to make the . I'm just playing on normal, though I didn't make it for any particular difficulty. Master Demolitionist Belt Movement brings me to another bugbear, one that it's really unfair to single Underrail out for: the trudging. Underrail has a nasty habit of misinterpreting clicks in combat, adding more chances to instantly doom yourself. With a lot of Movement Points, you can use Hit and Run tactics on enemies, preventing them from fighting back. There, among the old and mysterious ruins of an age long past, you'll face the vicious fauna, hostile natives, cunning pirates, and something far more sinister than all of those. Now, whilist former is a very good feat, and shotgun as a support weapon is really good, I used it exactly that way: as a support weapon so feat doesn't work much, actually. Even OpenXcom has this feature. Well, rathounds. - Donations! Enemies get a 30% bonus to all skills. It also Theoretically requires 2 weapon, a lower AP and big dick 12.7mm energy ones to one shot bosses. It has the look and sound and some of the mood, and better yet, it has the sense to innovate, with a completely different interface and controls, and a similar but smartly streamlined skill and levelling system. But Underrail doesn't. Tyranny is the best shotgun, since it gets an extra burst shot which allows you to get 5 stacks of shell count in a turn. Junkyard Surprise (random) Most of the Feats in Constitution directly impact your survivability by giving you damage reduction, more healing, or more health. Sledgehammer Blast Suit At no point is there any way to find out much about the world, its past, the people in it, what to expect from the game, or to care in the slightest about anything at all. None Your voyage through vastness of the Black Sea will shed new light on the history of . Fallout had the water chip (followed by the bigger threat you inevitably stumble across one way or the other by pursuing that goal), Planescape had Nameless One's identity and the tragic fate of Mrs One, Baldur's Gate had the clich but reliable "why'd this sumbitch kill everyone?". Shotgun is essentially more RNG + AoE variant of Assault Rifle. Have a representative in the starter town! There are no character builds who don't benefit from having Grenades available as an extra (or perhaps their only) Area of Effect option, so being able to use them more often is great.Trigger Happy: (Requires 6 Dexterity)Do you hate it when your enemies act before you, run away from you and either crit you with their Aimed Shot, Stun you, or both? Movement brings me to another bugbear, one that it's really unfair to single Underrail out for: the trudging. The first step to start solving any CTF is to identify the target machines IP address. This build eventually gets 14 perception, but I can't wait that long. Short Shotgun Barrel: +15% damage, 5 degree wider spread angle, -10% precision penalty; Shotgun Tube Extension: +3 shell capacity; Shotgun Choke: decreases spread angle by 10 degrees, decreases damage by 15%; Forward Grip: increases burst precision by 10% on combat shotguns, decreases action point cost of regular shotguns by 5; Shotgun feats . In older versions prior to 1.1.0, these were marked with (requires training) on the feat list before training them, or (Trained) once trained. You'll be much more likely to swing fights your way with this feat, and it is always valuable in any build.Quick Tinkering: (Requires 7 Dexterity)Traps are amazing, there are lots of enemies who are very susceptible to traps. Underrail: Expedition. One completely unannounced monster is stealthy (you can sometimes spot stealthy enemies if stealthed yourself and standing close. The basics are sound; characters shuffle around and trade regular blows, livened up with the occasional grenade, net, or poisoned knife, and novelty weapons to be bought or built (crossbows being the most colourful thanks to their variety of bolts). A subreddit dedicated to the discussion and news surrounding Underrail. Power Fist 1. Certain powerful Feats that can be useful to basically any build have Dexterity requirements, and without investing at least a little bit into Dexterity thrown weapons such as Grenades will be very unreliable. White Dude, Head If you know what you're doing, you can even acquire these powerful weapons and armors early on in your playthrough. Leather Gloves I wanted to like it, I really did. None Once you unlock specializations, you can raise the % value of this Feat even higher, allowing for some relatively hilarious builds (Such as a Pure Strength/Melee character with a Sniper Rifle). Voyage through vastness of the Black Sea will shed new light on the history.... Does n't work out I put one more point in strength and go full auto icons... Become 10 % ) has a nasty habit of misinterpreting clicks in combat, adding more chances instantly. These 'oddities ' adds a point, and still need to get across the settlements penalty... 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