Create an account to follow your favorite communities and start taking part in conversations. How is rocket artillery is more powerful? Rockets are only 2 piercing and 1 hard attack, while the gun artillery is 5 piercing and 2 hard attack. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Which is better, I never use rocket artillery. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. I can be swayed. The earliest successful utilization of metal-cylinder rocket artillery is associated with Kingdom of Mysore, South India. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. Press question mark to learn the rest of the keyboard shortcuts. I also love the idea of a hybrid recon entrenchment tank. than regular artillery. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. Rocket artillery is artillery that uses rocket explosives as the projectile. C. Cavalry Field Marshal. The Germans also had self-propelled rocket artillery in the form of the Panzerwerfer and Wurfrahmen 40 which equipped half-track armoured fighting vehicles. Espaol - Latinoamrica (Spanish - Latin America). Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. This, combined with the higher capacity for sustained fire, makes gun artillery more suitable than rocket artillery for defensive fire. Top HOI4 infantry template would be the 7/2, 20 width one. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. New comments cannot be posted and votes cannot be cast. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. AA tanks? Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. The Soviet Union continued its development of the Katyusha during the Cold War, and also exported them widely. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. This allows you to cram huge amounts of soft attack into your tank divisions. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role. https://taw.github.io/hoi4/. Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. With '42 tech and SF right right support artillery made >50 soft attack, support rocket artillery still >40. This is the state of the meta. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. Rocket pods, magic missile, and a turret. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. That, is very handy when your forces are at disadvantage in number of artillery and aviation. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. I think Arty is better personally but I want to try something new for my fascist US game. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). What are the pros, the cons, uses, and other strategies. Jul 24, 2001 4.744 1.064 Visit . on Paradox technology, Legal And you have to really research all of the rocket artillery tech to make it noticeably better. Use this site to mess around with template ideas. Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play I created a quick guide to spawn the best equipment in game. If you have conducted zero AT research, have zero tanks and are fighting another minor in 1943. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Rocket artillery is artillery that uses rocket explosives as the projectile. Press question mark to learn the rest of the keyboard shortcuts. Choosing a role other than tank drastically reduces the breakthrough of the battalion. Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. The use of war-rockets is well documented in Medieval Europe. Don't bother with it. Maybe the USA? meaning in a fair 1v1 scenario arty always outperformes rocket arty. Many thanks to whatever advice people have. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. [citation needed]. Though it is slightly better than normal arty. Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. Yeah it has lower hard attack. Not worth it. The Soviet Katyushas, nicknamed by German troops Stalin's Organ because of their visual resemblance to a church musical organ and alluding to the sound of the weapon's rockets, were mounted on trucks or light tanks, while the early German Nebelwerfer ordnance pieces were mounted on a small wheeled carriage which was light enough to be moved by several men and could easily be deployed nearly anywhere, while also being towed by most vehicles. This makes sense, I never play multiplayer so there could be use in some games albeit the cost of it. You can do it if you want, but you should have a decent stockpile of artillery by that point. By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Questions, Paradox While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. If I recall, rockets are more expensive, both in terms of tungsten and in production cost (could be wrong). Which is better? Gun artillery shells are typically cheaper and less bulky than rockets, so they can deliver a larger amount of explosives at the enemy positions per fired weight of ammunition or per money spent. The city dwellers coped with this tactic by covering their roofs with dirt.[1]. Only after you researched the techs for it, so around 43. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. He could just make more CAS. Don't rockets have a ton of breakthrough though? You could make that just 200 Motorized Rocket Artillery with the below command Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. It will greatly offend the sensibilities of any hoi4 player, lol. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Paradox Forum. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. You're using a good template for a challenge? The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. I heard rockets are statistically better than gun artillery (would have to look up specific numbers), but it's balanced by how late rocket artillery becomes available. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Looking for some opinions and tips on rocket artillery. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. Fire arrows were also used in multiple launch systems and transported via carts. As for the AT armored cars never used them. 4 Rocket Artillery Artillery research tree Artillery Back to Artillery research tree Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. Report. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? You aren't getting a lot from it for all the time and resources you pour into it. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. One persistent problem with the rockets was their lack of aerodynamic stability. Arty tanks give your normal tank divisions a lot more punch against softer targets, so intermixing a few is sometimes neat. I think the only time was just for fun to see what it would do. By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Cookie Notice Poland has war goals against Poland to take Poland. If you put in proper motorized rocket artillery, then I have no idea what happened. The 24 pounds (11kg) type with a 15 foot (4.6m) guide pole was the most widely used variant. Not worth it. Valve Corporation. Stat wise rocket artillery is eventually pretty good in the soft attack stat. [3], The Indian Tipu Sultan's rocket experiences, including Munro's book of 1789,[5] eventually led to the Royal Arsenal beginning a military rocket R&D program in 1801. New comments cannot be posted and votes cannot be cast. If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. A little bit more soft attack and breakthrough for something that is more expensive? But generally line artillery is cheaper and more readily available. i put them in larger divisions with a lot of standard infantry, not even motorised. If you lack one of the two you take aktually more loses). Are you spain or portugal ? rocket artillery has more breakthrough, meaning it's more effective in the offensive side. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? Initially, it is worse, but after you research the rocketry, it becomes better. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. Which helps lower casualties on the attack. If you spot a mistake then you are welcome to fix it. With a bit of luck it won't benefit from the armour, breakthrough or hardness of the super heavies, the speed of the motor rocket artillery, or most of the support unit bonuses. Are Rocket Artillery Worth It? :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). You can do this with the 'research_on_icon_click' (more info) command. It lets you have double the artillery support companies, which is useful for 20w divisions especially. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. Another battle where these missiles were deployed was the Battle of Sultanpet Tope, where Colonel Arthur Wellesley, later famous as the First Duke of Wellington, was almost defeated by Tipu's Diwan Purnaiah. -isn't good at it's own. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Sum of: Just how well . A rocket carrying about one pound (~500 gm) of powder could travel almost 1,000 yards (~900 m). In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. wich only realy works against ai since players like to bash there head against a problem (mostly a frontline) until either they or you run out of equipment, manpower and/or fuel. If you can afford to research the rocketry tech in electronics, then its worth it. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew .